Tournaments & Score System
What are Gamercraft Ladder Tournaments
Gamercraft Ladder Tournaments are tournaments that are scored base off of your performance in your ranked games. All you
have to do is sign up to the Gamercraft Ladder you wish to compete in and play ranked games as your normally would! From
there, our system automatically calculates your scores and updates your standing on the Ladder.
How are Gamercraft Ladder Tournaments seeded?
Gamercraft ladders are seeded by ladder performance and not by rank. This means that you can be seeded against players
of all different ranks but they will be players who have similar performance levels in ladders.
How do I register for a Ladder Tournament
On the web app: Ladders > Browse the Ladder you want to join > Register
What if there is a tie in my League of Legends ladder?
If there is a tie in your League of Legends ladder, there are two tiebreaker methods:
1. The higher number of total kills will break the tie. If these numbers are the same, then method two will be used.
2. The higher total KDA and CS will break the tie.
Valorant Scoring System
Overview
The next evolution of our scoring system is all about helping you climb and become the best version of yourself. With
the vision of most comprehensively capturing your contribution to win the game, the new Gamercraft Score looks at the
game's most important micro and macro aspects.
Ranging from 0 to 100, the scoring model combines several sub-scores, each centered around one aspect of the game.
This new iteration aligns more closely with our mission of converting your gaming talent and skills into value.
The Gamercraft Score — how it works
The Gamercraft Score is a composite score based on your in-game performance. It's built to most holistically capture
your contribution to your team's victory, allowing each role, each champion, each tier, and — more globally — each team
composition and playstyle to compete and have the same chances.
We measure your performance in relation to your team and opponents and your specific role.
Is it possible to reach 100 points?
Yes, it is possible, and you don’t need to be a pro to achieve it. You need to have a perfect Valorant game where you
contribute to every aspect and move your team forward to victory.
What does the KDA sub-score measure?
The function of this scoring category is to capture how your performance influenced the game's outcome and how measured
you were in securing kills and preventing deaths. Strategically, we do not measure KDA linearly. A game with 15 Kills, 1
Death, and 5 Assists does not mean you will get 20 KDA points in our scoring system.
We compare your own KDA with your opponent’s and the rest of your team to measure how impactful your kills, deaths, and
assists were in securing the win.
A high KDA score means that you were the top contributor of kills and assists to your team and did not die too often, as
dying too much negatively affects the score, even if your ratio is still high.
Lastly, it is important to remember that KDA scores are specific to the game our system measures.
Having a higher KDA from one game to another does not mean you get higher points for that latest game. It is relative to
your teammate's and opponent's own KDA ratios.
What does the ADR sub-score measure?
- Measures and rates the average damage you do per round, compared to all teammates’ and opponents’ ADR.
What does the ACR sub-score measure?
- Measures your overall combat rating by considering your damage done, kills, multi-kills, and non-damaging assists.
- Compared to all teammates’ and opponents’ ACR
What does the Frag Rating sub-score measure?
- It measures the quality and importance of your kills: Headshot percentage, First Bloods, Multi Kill rounds (3K+)
- The two most important things in our equation are: Are you the most precise in the game? Did you make important
kills?
- We then compare your frag rating to your teammates and opponents
What does the Econ Rating sub-score measure?
- Measures the efficiency of the damage you deal compared to the amount of gold spent. The more damage you deal with
less gold, the better your score.
- The well-known formula for Econ rating: Damages / Spending
- This is compared with all of your opponents and teammates.
The Gamercraft Score
In this article
1. Overview
2. The Gamercraft Score — how it works
3. Key Points
4. F.A.Q
Overview
The next evolution of our scoring system is all about helping you climb and become the best version of yourself. With
the vision of most comprehensively capturing your contribution to destroying the enemy nexus, the new Gamercraft
Score looks at the game's most important micro and macro aspects.
Ranging from 0 to 100, the scoring model combines several sub-scores, each centered around one aspect of the game.
This new iteration aligns more closely with our mission of converting your gaming talent and skills into value.
The Gamercraft Score — how it works
The Gamercraft Score is a composite score based on your in-game performance. It's built to most holistically capture
your contribution to your team's victory, allowing each role, each champion, each tier, and — more globally — each team
composition and playstyle to compete and have the same chances.
We measure your performance in relation to your team and opponents and the specific role you're playing.
Sub-scoreDescription
KDA - sum of kills, deaths, and assists to measure the positive and negative impacts you had on fights.
Kill Participation - How active you were in helping your team secure kills.
Life Points - A composite score of damage done, healing, shielding, and tanking relative to deaths.
Farming - Your farming performance relative to your rank, opponents, and teammates
Vision - A measurement of your awareness and how much information you gather
Objectives - A measurement of your contribution in securing objectives for you and your team
It is important to note that some sub-scores are balanced depending on role: KP, KDA, Objectives, Vision. For instance,
we are expecting a bit more from a jungler in terms of objectives, and we expect a lot more vision effort from support
than for other roles.
We have put a lot of effort and experimentation to ensure that all 5 roles have similar average scores (and more
generally a similar score distribution). As time passes, we will constantly be keeping an eye on this to ensure
fairness. However, the same cannot be said about champions: some are stronger, some are weaker, and all that will also
evolve with patches.
Support Weights
To ensure Supports can compete and have even chances at taking the top prize, they are not scored on farming. They also
receive a Vision and Objectives buff specifically aimed at capturing a Support's contribution to destroying the nexus.
Key Points
- Transparency — We do not want this new evolution to be seen as a black-box-type of system, where only we know what's
behind the scoring system. We will
- We're also working on a Chrome extension that will allow you to easily visualize the Gamercraft score of your (and
your friend's) Gamercraft Scores on all of the main stat and analytics websites.
- Intuitiveness — While you won't be able to calculate your score beforehand like in previous versions, this evolution
will feel more intuitive, more accurately reflecting your performance.
- Incentives — This evolution is all about incentivizing you to be more strategic and mindful of the game's meta and
your micro and macro skills. It was designed to help you climb and showcase the areas where you need to improve. In
Gamercraft's competitive setting, it will also help you identify winning strategies depending on the game's meta.
F.A.Q
Is it possible to reach 100 points or 200 points?
Yes it is and no need to be a pro to achieve it. You need to have a perfect League of Legends game where you contribute
on every aspect and move your team forward to victory.
Does any role have a substantial scoring advantage on others?
We aim at making the most balanced scoring system properly reflecting your in-game performance and League of Legends
meta changes. As of now, we have not found any substantial advantage of one role over others. Here is latest analysis
performed by our data science team on over 10 000 participations:
What does the KDA sub-score measure?
The function of this scoring category is to capture how your performance influenced the outcome of the game and how
measured you were in securing kills and preventing deaths. Strategically, we do not measure KDA linearly. A game with 15
Kills, 1 Death, and 5 Assists does not mean you will get 20 KDA points in our scoring system.
We compare your own KDA with your opponent’s and the rest of your team to measure how impactful were your kills, deaths,
and assists to securing the win.
A high KDA score means that you were the top contributor of kills and assists to your team and did not die too many
times as dying too much negatively affects the score even if your ratio is still high.
Lastly, it is important to remember that KDA scores are specific to the game our system is measuring.
Having a higher KDA from one game to another does not mean you get higher points for that latest game. It is relative to
your teammate's and opponent's own KDA ratios.
Exceptions are made for those with zero deaths in a game. Instead of the standard KDA ratio of (Kills + Deaths)/Assists,
the KDA formula for players with zero deaths is (Kills +Assists) x 1.2.
What does the Life Points sub-score measure?
Life Points is an aggregate of damage, healing, tanking (damage taken), and shielding.
All of these areas are not placed on the same scale.
Damage dealt is worth less than healing and tanking. And that’s because dealing damage is easier than healing and
shielding.
Tanking, however, is a bit trickier as we do not want to reward those who int or die the most.
A good tanking score is when a champion is able to absorb damage, be on the front line in team fights, and preserve
their life and that of their teammates. Absorbing damage and dying a lot is penalized and reduces the tanking score.
The Life Points Score:
We grab your Life Points aggregate and compare it to your opponent’s and team’s LPs. The ultimate goal of Life Points is
to capture how the damage, healing, shielding, and tanking you dealt helped you gain an advantage over your opponents.
A high Life Points score means that you were among the players that dealt the most damage, or/and healed the most,
or/and managed to protect your health points efficiently. Every champion and play-style is rewarded by this score.
What does the Kill Participation sub-score measure?
For this category, we measure how good is your kill participation compared to your own teammates and the average kill
participation for your skill level.
A high KP score means that your KP % was among the highest in your team.
Specialty Scores is a new category that reflects your skills in specific aspects of the game, unique to your champion
and role. Each score is designed to give you a new way to compete and showcase your abilities. By focusing on your
strengths and improving your Specialty Scores, you can take your game to the next level and beat your division.
Crowd Control (CC) Mastery
Crowd Control (CC) Mastery measures the total CC duration inflicted on enemies, frequency of CC application, and its
impact on key objectives and teamfights. Its game-long impact ranges from early lane control to late-game teamfight
disruption.
For example, a Leona who consistently locks down priority targets in early skirmishes, controls mid-game objective
fights with well-timed stuns, and peels for carries in late-game sieges is bound to get maximum points.
Dueling Prowess
Dueling Prowess evaluates success in 1v1 and 1v2 situations, including CS leads, favorable trades, and solo kills. Its
game-long impact extends from laning phase dominance to late-game split-pushing threat. To get a high score, aim to win
as many duels as possible by outplaying your opponent, and don't be afraid to take risks and make aggressive plays if
its safe to duel.
For example, a Fiora who wins her lane through smart trades, creates constant side lane pressure mid-game, and can
threaten a 1v1 against anyone in late-game teamfights exemplifies high Dueling Prowess.
Ganking Efficiency
Ganking Efficiency assesses successful ganks, countergank prevention, and overall map pressure created. It's all about
your Jungling ability to roam and make plays across the map. To get a high score, focus on setting up successful ganks
by coordinating with your teammates and timing your attacks to catch your opponents off guard.
For example, a Lee Sin who secures early leads for his laners, transitions this advantage to control neutral objectives
mid-game, and finds crucial picks in the late game to open up Baron or Elder Dragon opportunities demonstrates high
Ganking Efficiency.
Teamfight Impact
Team Fight Impact measures damage dealt/mitigated, CC applied, positioning, and game-changing ultimates in teamfights.
To get a high score, participate in team fights frequently and focus on dealing damage and securing kills without dying
yourself. Make sure to also coordinate with your team to take objectives and control the battlefield.
For example, an Orianna who zones enemies off objectives early, turns mid-game skirmishes with well-placed shields and
slows, and lands game-winning Shockwaves in late-game teamfights would score highly in this category.
Early Game Dominance
Early Game Dominance evaluates advantages gained in the first 15 minutes, including CS, kills, objectives, and vision
control. To get a high score, focus on farming efficiently, trading effectively with your opponent, and taking advantage
of any opportunities to secure kills or objectives in the early game.
For example, a Draven who not only dominates his lane but also rotates for early Drake fights, pressures mid-tower, and
transitions his lead into a commandeering presence in mid- and late-game team fights exemplifies Early-Game Dominance.
How We Use Your Specialty Scores
Our system calculates your performance in all five categories throughout the game, then selects and averages your top
two Specialty Scores. This approach recognizes your unique strengths, whether you're a well-rounded player or a phase
specialist. Your final Specialty Score is incorporated into your overall game score, ensuring a comprehensive evaluation
of your impact from the first minion to the last Nexus hit.
What does the Farming sub-score measure?
The Farming category measures your overall farming efficiency in relation to your team, your opposing laner and opposing
team.
Getting a high farm score means that your cs/min was higher than your opponent's and that you were among the top farmers
on your team.
Note: Supports are not scored on farming.
Quick tip: How to get the highest farm score? You will need the highest farm score in your team and at least a farm
score 20% higher than the second highest farm score in the team.
What does the Vision sub-score measure?
The vision sub-score is very simple: it tracks your warding across early, mid, and late game. Placing pink wards,
minimizing the time of active wards in your inventory, and negating vision all contribute to the vision sub-score.
Given that supports will naturally place more wards and negate vision, we expect more of them in comparison to other
roles. This does not mean that the other four roles will be at a disadvantage as they are measured differently. Since
it’s a core duty of the support, it represent a higher contribution to the total score for them.
As a Support, a high vision score means being the main vision provider for the team and getting a higher vision score
than the opposition.
As a non-Support, a high vision score means contributing fairly to your team’s vision and ensuring it is as high as it
can be.
What does the Objectives sub-score measure?
The objectives sub-score consider kills and assists in taking towers, inhibitors, dragons, heralds, and barons. Those
are global objectives, and not giving them the same importance would lead to privileged playstyles. Damage to objectives
is ignored, since it would favor some champions over others, or influence item choices. Damage dealt to objectives that
were not taken in the end does not count either.
A high objectives score means that you actively contributed to securing objectives for your team, and that your team
dominated the enemy team in terms of objectives. The higher your participation to taking objectives, the higher your
score.
How do I score high on all of them? Is there a secret formula or playstyle?
We want our players to keep player the same way they did before. A split-pusher should maximize the farm and objective
points, while losing a bit on KDA and kill participation, since they missed fights. In the end, all playstyles are
viable. To reach very high scores, you will have to stomp the opposition, and be very good in all categories: KDA, kill
participation, life points, farming, vision, objectives. If that sounds too much, not neglecting some aspects while
performing great on others will earn you high scores.
Do losses count?
Games are scored the exact same way regardless of the outcome. But since the two teams performances are compared, if you
got stomped, you and your team would get low scores. On the contrary, if the game was close and could have been taken by
both teams, you’ll have higher scores, especially if you were your team’s MVP.
Are longer games rewarded more than short games?
Games are scored in the same way regardless of duration. It can be compared to a race, where your position to the others
is what matters, and the finish line comes randomly. If you did great in the early game, try to end it quickly or to
maintain your level of performance (That is, play as good as possible in order to win). If you have a rough early game,
or if you have a late game champion, brace yourself and play to the best of your ability hoping for good stats when a
nexus gets destroyed.
The opponent or my team surrendered, is my score affected?
No, it is computed the same way as for a classical ending.
What if there is a tie in a TFT ladder?
Tie Breakers:
1. Damage dealt will be the primary tiebreaker.
2. Lowest average placement will be the secondary tiebreaker.
3. Fastest average game time will serve as the final tiebreaker.