Ladder Tournaments

The Gamercraft Score

  • Updated



The next evolution of our scoring system is all about helping you climb and become the best version of yourself. With the vision of most comprehensively capturing your contribution to destroying the enemy nexus, the new Gamercraft Score looks at the game's most important micro and macro aspects.

Ranging from 0 to 100, the scoring model combines several sub-scores, each centered around one aspect of the game. 

This new iteration aligns more closely with our mission of converting your gaming talent and skills into value.

The Gamercraft Score — how it works

The Gamercraft Score is a composite score based on your in-game performance. It's built to most holistically capture your contribution to your team's victory, allowing each role, each champion, each tier, and — more globally — each team composition and playstyle to compete and have the same chances.

We measure your performance in relation to your team and opponents and the specific role you're playing. 


Sub-score Description
KDA A sum of kills, deaths, and assists to measure the positive and negative impacts you had on fights
Kill Participation How active you were in helping your team secure kills
Life Points A composite score of damage done, healing, shielding, and tanking relative to deaths
Farming Your farming performance relative to your rank, opponents, and teammates
Vision A measurement of your awareness and how much information you gather
Objectives A measurement of your contribution in securing objectives for you and your team

It is important to note that some sub-scores are balanced depending on role: KP, KDA, Objectives, Vision. For instance, we are expecting a bit more from a jungler in terms of objectives, and we expect a lot more vision effort from support than for other roles.

We have put a lot of effort and experimentation to ensure that all 5 roles have similar average scores (and more generally a similar score distribution). As time passes, we will constantly be keeping an eye on this to ensure fairness. However, the same cannot be said about champions: some are stronger, some are weaker, and all that will also evolve with patches.

Support Weights

To ensure Supports can compete and have even chances at taking the top prize, they are not scored on farming. They also receive a Vision and Objectives buff specifically aimed at capturing a Support's contribution to destroying the nexus. 


Key Points

  • Transparency — We do not want this new evolution to be seen as a black-box-type of system, where only we know what's behind the scoring system. We will 
    • We're also working on a Chrome extension that will allow you to easily visualize the Gamercraft score of your (and your friend's) Gamercraft Scores on all of the main stat and analytics websites.
  • Intuitiveness — While you won't be able to calculate your score beforehand like in previous versions, this evolution will feel more intuitive, more accurately reflecting your performance. 
  • Incentives — This evolution is all about incentivizing you to be more strategic and mindful of the game's meta and your micro and macro skills. It was designed to help you climb and showcase the areas where you need to improve. In Gamercraft's competitive setting, it will also help you identify winning strategies depending on the game's meta.


Is it possible to reach 100 points or 200 points?

Yes it is and no need to be a pro to achieve it. You need to have a perfect League of Legends game where you contribute on every aspect and move your team forward to victory.

Does any role have a substantial scoring advantage on others?

We aim at making the most balanced scoring system properly reflecting your in-game performance and League of Legends meta changes. As of now, we have not found any substantial advantage of one role over others. Here is latest analysis performed by our data science team on over 10 000 participations:

Role Average score


SUPPORT 58.292062
TOP 58.503421
JUNGLE 59.246636
BOTTOM 59.429133


What does the KDA sub-score measure?

The function of this scoring category is to capture how your performance influenced the outcome of the game and how measured you were in securing kills and preventing deaths. Strategically, we do not measure KDA linearly. A game with 15 Kills, 1 Death, and 5 Assists does not mean you will get 20 KDA points in our scoring system.

We compare your own KDA with your opponent’s and the rest of your team to measure how impactful were your kills, deaths, and assists to securing the win.

A high KDA score means that you were the top contributor of kills and assists to your team and did not die too many times as dying too much negatively affects the score even if your ratio is still high.

Lastly, it is important to remember that KDA scores are specific to the game our system is measuring.

Having a higher KDA from one game to another does not mean you get higher points for that latest game. It is relative to your teammate's and opponent's own KDA ratios.

Exceptions are made for those with zero deaths in a game. Instead of the standard KDA ratio of (Kills + Deaths)/Assists, the KDA formula for players with zero deaths is (Kills +Assists) x 1.2.

What does the Life Points sub-score measure?

Life Points is an aggregate of damage, healing, tanking (damage taken), and shielding.

All of these areas are not placed on the same scale.

Damage dealt is worth less than healing and tanking. And that’s because dealing damage is easier than healing and shielding.

Tanking, however, is a bit trickier as we do not want to reward those who int or die the most.

A good tanking score is when a champion is able to absorb damage, be on the front line in team fights, and preserve their life and that of their teammates. Absorbing damage and dying a lot is penalized and reduces the tanking score.

The Life Points Score:

We grab your Life Points aggregate and compare it to your opponent’s and team’s LPs. The ultimate goal of Life Points is to capture how the damage, healing, shielding, and tanking you dealt helped you gain an advantage over your opponents.

A high Life Points score means that you were among the players that dealt the most damage, or/and healed the most, or/and managed to protect your health points efficiently. Every champion and play-style is rewarded by this score.


What does the Kill Participation sub-score measure?

For this category, we measure how good is your kill participation compared to your own teammates and the average kill participation for your skill level.

A high KP score means that your KP % was among the highest in your team.


What does the Farming sub-score measure?

The Farming category measures your overall farming efficiency in relation to your team, your opposing laner and opposing team.

Getting a high farm score means that your cs/min was higher than your opponent's and that you were among the top farmers on your team.

Note: Supports are not scored on farming.

Quick tip: How to get the highest farm score? You will need the highest farm score in your team and at least a farm score 20% higher than the second highest farm score in the team.

What does the Vision sub-score measure?

The vision sub-score is very simple: it tracks your warding across early, mid, and late game. Placing pink wards, minimizing the time of active wards in your inventory, and negating vision all contribute to the vision sub-score.

Given that supports will naturally place more wards and negate vision, we expect more of them in comparison to other roles. This does not mean that the other four roles will be at a disadvantage as they are measured differently. Since it’s a core duty of the support, it represent a higher contribution to the total score for them.

As a Support, a high vision score means being the main vision provider for the team and getting a higher vision score than the opposition.

As a non-Support, a high vision score means contributing fairly to your team’s vision and ensuring it is as high as it can be.


What does the Objectives sub-score measure?

The objectives sub-score consider kills and assists in taking towers, inhibitors, dragons, heralds, and barons. Those are global objectives, and not giving them the same importance would lead to privileged playstyles. Damage to objectives is ignored, since it would favor some champions over others, or influence item choices. Damage dealt to objectives that were not taken in the end does not count either.

A high objectives score means that you actively contributed to securing objectives for your team, and that your team dominated the enemy team in terms of objectives. The higher your participation to taking objectives, the higher your score.


How do I score high on all of them? Is there a secret formula or playstyle?

We want our players to keep player the same way they did before. A split-pusher should maximize the farm and objective points, while losing a bit on KDA and kill participation, since they missed fights. In the end, all playstyles are viable. To reach very high scores, you will have to stomp the opposition, and be very good in all categories: KDA, kill participation, life points, farming, vision, objectives. If that sounds too much, not neglecting some aspects while performing great on others will earn you high scores.


Do losses count?

Games are scored the exact same way regardless of the outcome. But since the two teams performances are compared, if you got stomped, you and your team would get low scores. On the contrary, if the game was close and could have been taken by both teams, you’ll have higher scores, especially if you were your team’s MVP.


Are longer games rewarded more than short games?

Games are scored in the same way regardless of duration. It can be compared to a race, where your position to the others is what matters, and the finish line comes randomly. If you did great in the early game, try to end it quickly or to maintain your level of performance (That is, play as good as possible in order to win). If you have a rough early game, or if you have a late game champion, brace yourself and play to the best of your ability hoping for good stats when a nexus gets destroyed.


The opponent or my team surrendered, is my score affected?

No, it is computed the same way as for a classical ending.

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